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Introduction to Houdini: Grains

Creating a Sinkhole Sand Effect with David Silberbauer

Description

Learn how to create a sinkhole effect in a desert scene with this comprehensive 6-hour Houdini workshop by VFX artist, David Silberbauer. This detailed workshop is intended for beginner Houdini artists, though it is also helpful for intermediate artists looking to refine their workflow.


Over the course of nine chapters, David covers how to manipulate attributes, details HeightField basics and MPM solver basics, explains how to use VDB processes to create sources, and discusses FLIP fluids basics. He also covers HeightField scattering, Meshing fluids, and Houdini’s GPU-accelerated Material Point Method (MPM) solver.


This workshop explores a wide range of areas within Houdini to help artists familiarize themselves with the different aspects and workflows that this powerful software offers. Starting with a basic scene setup and UI, David begins with a discussion of what makes Houdini so unique as a VFX software package. He then walks through examples of preferred professional workflows, while discussing working methodology and concepts that ensure artists of all levels can take advantage of working in “The Houdini Way.”


David details a HeightField overview and goes through some of the critical nodes. He then walks through how they can be used to create a base mesh quickly and procedurally. From there, David inspects the differences between different DOPs and instructs on how to create one from the ground up.


Understanding the core building blocks empowers artists to create their own simulations with control over different aspects, elements, and attributes. David shows how to control these attributes using Ramp, Wrangle, and Noise features to simulate more interesting shapes. As the final step, he jumps into Solaris, where everything is brought together to create a final render. In this stage of the workflow, he offers an overview of lighting, materials, and render settings before diving into Copernicus to add the finishing touches.


David’s Sand Sinkhole Houdini file is provided as a learning resource with this workshop. Throughout the workshop, he also uses various Megascan assets.


Duration: 6h 18m

Format: HD 1920x1080

David Silberbauer

VFX Artist at Sunrise Animation Studio

David Silberbauer is, by nature, a procedural artist. He loves building systems in Houdini that can be manipulated and played with to achieve different and seemingly endless results. He currently works at Sunrise Animation Studio as a VFX Artist, and in his spare time, he likes to get lost in the massive world of Houdini. He is deeply inspired by nature and enjoys trying to replicate natural patterns and textures in his art and using Houdini.


Follow David on Instagram @d_silberbauer and follow his career on LinkedIn

  • I had the great pleasure of working with David on a short film for the Star Wars: Visions anthology, where he served as the Set Dressing lead. David is a true Houdini wizard. Using elegant procedural setups, themselves a thing of beauty, he has created the most stunningly gorgeous environments at scales that are truly staggering. David has forever changed the way I work.

    - Jan Schoeman
    Senior Environment Generalist Houdini at Skydance Animation

  • David has a strong eye for detail and a very good understanding of the Production Process. He [is] always willing to accommodate other departments with FX and Set requirements as well as assist his fellow Artists where needed … David is a brilliant and accomplished artist who I would highly recommend for any 3D animated project.

    - Callum Verster
    Production Manager at Triggerfish Animation Studios

  • What a champ! No matter the task, [David] always nailed the work. Across the projects, [he] played an incredible roll and [was] responsible for developing some of the most complicated tasks.

    - Kyle S Maier
    VFX Supervisor at Triggerfish