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Creating a Character for Games: Vol. 1

From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer with Omid Moradi

Description

This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques. Omid Moradi, a lead character and creature artist/sculptor, presents his tried-and-tested workflow for crafting AAA game characters using industry-standard software, ZBrush, Maya and Marvelous Designer. This 4.5-hour workshop is designed for mid-level and senior character artists who are already familiar with 3D character creation but want to deepen their understanding and elevate their skills.


Omid discusses why paying close attention to each step of the game character creation pipeline is essential. He demonstrates how to sculpt the face and body of a character from scratch, rather than relying on preexisting assets, and shows how to efficiently block out a character while being mindful of the forthcoming steps. The creation process of various materials, including fabric, leather and metal, is also covered. Omid also offers professional insights into anticipating potential issues and preventing them from occurring while following industry practices.


By completing this workshop, artists will have a deep understanding of how to break down complex designs into smaller, manageable parts and prioritize each step of the pipeline to create any intricate design in 3D successfully. The techniques learned will be helpful for artists to turn to time and again.


Assets utilized by Omid in this workshop include 3D Scanstore’s Animation Ready Body Scan (Male 02) for the hands and feet and Texturing XYZ’s Tsoy Face 58 for the face.


Duration: 4h 48m

Format: HD 1920x1080

IMAGE GALLERY

  • Creating a Character for Games: Vol. 1
  • Creating a Character for Games: Vol. 1
  • Creating a Character for Games: Vol. 1
  • Creating a Character for Games: Vol. 1
  • Creating a Character for Games: Vol. 1
  • Creating a Character for Games: Vol. 1
  • Creating a Character for Games: Vol. 1
  • Creating a Character for Games: Vol. 1
  • Creating a Character for Games: Vol. 1

Omid Moradi

Lead Character & Creature Artist / Sculptor

Omid Moradi grew up with artist parents who helped him discover his creative talents when he was just a kid. He started pursuing things more seriously when he turned 11 and learning 3D. Like many artists, The Lord of The Rings behind the scenes was a massive inspiration for Omid and encouraged him to keep practicing by himself until he was around 18 years old. At this age, he started his first full-time job as a 3D character artist working in the advertising industry. 


From there, Omid worked in the videogame, cinematic, and movie industry for more than 15 years as a Character/Creature Artist and Lead. He’s worked on some of the most world-renowned franchises, including Diablo, Halo, Batman, Transformers, Gears of War, The Little Mermaid (live-action), Magic: The Gathering, Hellblade II, Dead Island, Valorant, The Wheel of Time, and many more. 


Ultimately, bringing 2D designs to life as 3D characters and designing creatures has always been his passion, regardless of the medium or industry.


Follow Omid on Instagram @omiiid.moradi.